Scene Effects
Scene Effects apply to entire rendered scene and are part of the Environment Effects dialog.MSAA Multi-Sample Anti-Alias is an effect that reduces appearance of jagged edges along adjacent polygons rendered on screen. Anti-alias also reduces flickering that can occur between contrasting colors along polygon edges while the view is moving.
Higher sample count increases anti-alias effect improving appearance. Example showing aliasing effects without MSAA and with MSAA enabled Ambient Occlusion Ambient Occlusion (AO) is an approximate global illumination technique to deterime how exposed each point in a scene is to ambient lighting. AO feature adds subtle shadows to scene in regions which would naturally recieve less ambient light. Common areas effected by AO are interior corners of a room and around base of objects placed on ground, floors and tables.
Illustrations here show how to isoloate and understand what effect AO has on the scene. AO effect can be more definatively shown when in solid fill mode AO effect produces a higher defination scene with addition of subtle shadows to areas naturally recieving less ambient light
Visual 3D Modeler User's Guide Rev 1.7