| Blend Height |
Distance above height
mapped surface terrain texture appears on an object, this is the
overgrowth |
| Blend Falloff |
Factor to adjust how terrain texture accumulates over distance |
| Blend
Base |
How much
underlying terrain appears around base of an object as it intersects
with height map surface, this is the undergrowth |
| Blend
Normal |
Determines
which object surfaces are blended based on their surface normal
direction relative to the height map surface. |
| Blend
Mode |
Texture
blending mode to use |
| Blend
Factor |
Adjusts
computed factor based height distance used for blending
textures. |
| Instances
use single height reference |
A single
height reference is computed once for each instance object instead of
per-vertex. Intended for small instance objects reduce to
per-vertex processing. |