Sphere Mapping
Uniform Sphere Mapping Uniform sphere mapping textures a sphere linearly in both longitude and latitude directions.Mercator Style Sphere Mapping Mercator sphere mapping non-uniformly maps latitude to apply more texture resolution toward the poles. Style is more conformal to a spherical shape and reduces distortion that occurs at the poles with uniform sphere mapping. Mercator style is commonly used for earth globe maps.Note: A modified Mercator mapping known as Miller-Mercator is used to better maintain map scale around the equator area. Left: Uniform mapping, Right: Mercator style mapping Triplanar Sphere Mapping Triplanar mapping uses both vertex position and normal vector to choose a planar texture projection that matches primary surface direction. Triplanar mapping is able to render appearance of a continuously mapped sphere without any distortion at poles. Note: Mapping style is best used with textures that do not have a definable tile pattern.Triplanar mapping using a rock style texture Triplanar mapping using a brick style texture, due to tile pattern change in texture direction is evident between central and pole regions of sphere
Visual 3D Modeler User's Guide Rev 1.4