Primitive Shaping Features
Primitive shapes have specific shaping features that enable a number of variations from the base shape to be modeled. Shaping features are dependent on the number of sides the shape was created with.
Shaping features are controlled by Primitive Shaping control panel or F1-F12 keys as shown in examples. Example Shaping FeaturesExtend Cylinder X Center Extend Torus X/ZSkewed cone (Using Skew Top X feature on page 2 of Primitive Shaping Cone control panel)Rectangle/Cylinder with rounded corners Use Rounded Edge option in Create Rectangle/Cylinder dialogAdjust edge rounding using Primitive Shaping panel RectangleCylinder, rounded edge top/base, different edge rounding on top/baseShaping Features based on Shape StyleCylinder, Sphere, Torus include a shape style to be choosen at create time. Based on shape's style there may be a shape factor which varies the underlying primitive shape Primitive Shaping Dialog, features for varying shape factor and side heights. Sides of an object are referred to as X/Y/Z and may be visualized by enabling Object Orientation Rect, refer to Orientation Rectangles Sphere created with Arch Shape varied by scaling -Y/+Y halves Catenary Style and adjusting shape factors Sphere created with Super Ellipse Shape varied using -Y/+Y shape style factors
Visual 3D Modeler User's Guide Rev 1.5