Primitive Shaping Features

Primitive shapes have specific shaping features that enable a number of variations from the base shape to be modeled.  Shaping features are dependent on the number of sides the shape was created with.

Number of Sides  
Multiple of 4 Most shaping features available
Even Some shaping features available
Odd Least shaping features available, *except for Sphere U sides which must be odd for Extend Y Center feature

Shaping features are controlled by Primitive Shaping control panel or F1-F12 keys as shown in examples.
Example Shaping Features

Extend Cylinder X Center

Extend Torus X/Z

Skewed cone
(Using Skew Top X feature on page 2 of Primitive Shaping Cone control panel)

Rectangle/Cylinder with rounded corners 

Use Rounded Edge option in Create Rectangle/Cylinder dialog

Adjust edge rounding using Primitive Shaping panel


Cylinder, rounded edge top/base, different edge rounding on top/base

Shaping Features based on Shape Style

Cylinder, Sphere, Torus include a shape style to be choosen at create time.  Based on shape's style there may be a shape factor which varies the underlying primitive shape

Primitive Shaping Dialog, features for varying shape factor and side heights. 

Sides of an object are referred to as X/Y/Z and may be visualized by enabling Object Orientation Rect, refer to Orientation Rectangles

    Sphere created with Arch                  Shape varied by scaling -Y/+Y halves
    Catenary Style                                and adjusting shape factors

  Sphere created with Super Ellipse        Shape varied using -Y/+Y shape
  style                                                factors