Environment Mapping
Environment mapping is used to render a reflection of the scene onto a surface. Examples include mirrors and other partially reflective surfaces such as floors or water.Setting up an Environment Mapped Surface Select a surface as Surface A, go to Env. Map tab of the Surface Effects dialog and enable environment mapping. Note: Double sided surfaces cannot be used for environment mapsEnvironment Map ConfigurationReflectivity Controls how reflective environment appears on the surface. Range includes fully reflective for a perfect mirror or blending with base texture map for a partial reflection.Refraction Refraction controls how light is distorted when reflecting off or through a reflective surface. Water is a common example.Reverse Reflection Environment map will contain scene shown through the surface. Used for refraction effects like looking through crinkled glass.Fade to Color Sets start/end distance at which reflection fades and limits how far away objects show in the reflection. Sky distance sets distance at which sky is rendered into environment map, allows reflection to have limited fade end distance but still show the sky. Note: Set start/end to zero to disable fade. Set sky distance < end distance to show sky reflection.Image Blur Blurs reflection shown in environment mapImage LOD Set level of detail environment map is rendered to. A higher LOD (lower resolution map) can be used for blurred/refracted environment maps (since image is distorted) to improve rendering performance. Note: LOD 0 refers to highest resolution map. Example environment map with a refractive, faded, partial and blurred reflection
Visual 3D Modeler User's Guide Rev 1.2