Aligning Objects and Surfaces
Centering Objects Objects can be centered in relation to other objects or surfaces. There are two menu options for this. Solid: Move A to B Center - Moves selected Object A to ObjectB center, icon Solid: Move A to Surface B Center - Moves selected Object A to Surface B center, icon Centering Solid A to Solid/Surface B Centering Surfaces One surface can be used to center and position another surface by selecting Surface A and B together. Surface: Move A's Center to B's Center - Moves selected Surface A to Surface B's center, icon Examples 1. Create a rectangle and select Surface A, B as shown 2. Use Move Surface A's Center to B's Center option 3/4. With rectangle object use CSG difference cut the beam flush at Surface B's center 5. Copy and Paste beam selected as Solid A, reflect across X axis, translate to left so end of each beam can be selected as Surface A, B 6. Use menu Surface: Move A's Center to B's Center or icon to put the two beams together on center. Aligning Surfaces Surfaces can aligned to X, Y, Z axis or in relation to each other using Align options in the Surface menu. Surface Alignment Features ● Align to ±X/±Y/±Z Axis - Make selected Surface A's parallel to specified Axis ● Align A to ±B - Make selected Surfaces A's parallel to Surface B ● Align and Set A to ±B - Make selected Surfaces A's parallel and co-planar to Surface B Example of Align to Y Axis feature Next is an example of how to apply Align and Set A to ±B menu features. Pillar shown below in rendering will be placed on right side of opening. First select Surface A/B from the scene Next choose Surface: Align and Set A to B from menu or choose icon Move view and select surface at base of pillar as shown as Surface A Next choose Surface: Align and Set A to -B from menu or choose icon Aligning and Positioning non-coplanar surfaces There are few ways to align and position objects/surfaces that are not coplanar. One way is by using Surface: Set A's nearest Vertex to Surface B feature. This will translate the object so that the nearest vertices of Surface A are placed on Surface B as shown here, Another way is to create and extrude a double sided surface to get 'side' planes of the polygon, planes from extruded surface can then be used to align other surfaces/objects.
Visual 3D Modeler User's Guide Rev 2.0