Topics

Samples Guide
Useful Tips

Getting Started
Basic Controls
Ray Tracing Guidelines
Axis Guides
On-screen Mouse/Pointer Controls
Creating New Objects
Primitive Shaping Features
Stair Styles and Features
Arch Style Shapes and Texture Mapping
Overhang Style Shapes
Choosing a Unit Display Mode
Copy/Paste Features
Using a Selection Box
CSG Functions and Settings
Group/Ungroup Objects
Merge/Unmerge Objects
Orientation Rectangles
Magnetic Surface Connections
Aligning Objects and Surfaces
Reflection Planes
Double Sided Surfaces
Setting a Base Plane Grid
Using Surface Grids
Importing Files
Working with Imported Geometry
Modular Assets
Geometry Level of Detail (LOD's)
Export Files
Surface Effects
Textures
Sphere Texture Mapping
Texture Blending/Multi-texture
Alpha Test Transparency
Height Mapping
Color Modulation Map for Height Mapped Surfaces
Texture Arrays for Height Mapped Surfaces
Height Map Texture Blending
Water Surfaces
Environment Mapping
Object Effects
Surface Instance Objects
Interactively Map Instance Objects on Surfaces
Foliage Animation for Surface Instance Objects
Particle Systems
Volumemtric Flame
Displacement Mapped Objects
Variance Surfaces
Lighting and Shadows
Cel Shading
Environment Effects
Fog Effects
Scene Effects
Post Process Effects
Sound Effects
Animations
  Float Variables
  Vertex Variables
  Object Variables
  Surface Variables
  Matrix 2x2 Variables
  Array Variables
  Math Functions
  Random Number Functions
  Wait for Frame
  Loops and Conditionals
  Time Loops
  FrameTime Variable
  Functions
  View Functions
  FBX Animation Playback
  Light Effects
  Flame Effects
  Particle System Effects
  Instance Animation Effects
  Water Effects
  Sound Playback
Texture Utility