Topics
Samples Guide
Useful Tips
Getting Started
Basic Controls
Ray Tracing Guidelines
Axis Guides
On-screen Mouse/Pointer Controls
Creating New
Objects
Primitive
Shaping Features
Stair Styles and Features
Arch Style Shapes and Texture Mapping
Overhang Style Shapes
Choosing
a Unit Display Mode
Copy/Paste Features
Using a Selection Box
CSG Functions and Settings
Group/Ungroup Objects
Merge/Unmerge Objects
Orientation Rectangles
Magnetic Surface Connections
Aligning Objects and Surfaces
Reflection Planes
Double Sided Surfaces
Setting a Base Plane
Grid
Using Surface Grids
Importing Files
Working with Imported Geometry
Modular Assets
Geometry Level of Detail (LOD's)
Export Files
Surface Effects
Textures
Sphere Texture Mapping
Texture Blending/Multi-texture
Alpha Test Transparency
Height Mapping
Color Modulation Map for Height Mapped Surfaces
Texture Arrays for Height Mapped Surfaces
Height Map Texture Blending
Water Surfaces
Environment Mapping
Object Effects
Surface Instance Objects
Interactively Map Instance Objects on Surfaces
Foliage Animation for Surface Instance Objects
Particle Systems
Volumemtric Flame
Displacement Mapped Objects
Variance Surfaces
Lighting and Shadows
Cel Shading
Environment Effects
Fog Effects
Scene Effects
Post Process Effects
Sound Effects
Animations
Float Variables
Vertex Variables
Object Variables
Surface Variables
Matrix 2x2 Variables
Array Variables
Math Functions
Random Number Functions
Wait for Frame
Loops and Conditionals
Time Loops
FrameTime Variable
Functions
View Functions
FBX Animation Playback
Light Effects
Flame Effects
Particle System Effects
Instance Animation Effects
Water Effects
Sound Playback
Texture Utility